VTM: Mark of the Beast
There is a darkness in all of us. What matters is what we do with it. But what would happen to you if the temptations within you were amplified by forces out of your control?
Would you hold strong to your convictions? Or lose yourself?
A choice based text game, with choices that matter and might bring you to victory or end you.
Explore temptation, rage, madness and passion through the eyes of a vampire just Embraced by an entity that will soon be out to end them.
Find your own way to face the challenges thrown at you, though, take heed, your journey will be filled with danger and battle. High focus on companions.
A Vampire: The Masquerade Month of Darkness GameJam creation. Events portrayed in this game are not canon within World of Darkness universe.
This is my very first game, scoped, planned, written and coded entirely within the month allocated for the GameJam, learning the ChoiceScript system and the in-depth lore of Vampire: The Masquerade V5 on the go.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Lasura |
Genre | Role Playing, Adventure |
Tags | Dark, Fantasy, mature, Multiple Endings, Romance, Short, Text based, Vampire |
Average session | A few minutes |
Development log
- Update 2 of 2 (hopefully)Dec 03, 2021
- Update 1 of ?Nov 29, 2021
Comments
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choice of games
Super ambitious take for a first game, you allowed tons of choices in your game and it felt like it branched a plenty! I was actually wondering what the initial setting was inspired by, as it was very unusual in comparison to other games in the jam!
Thank you so much again <3 I had planned to have it branch a lot more and a lot more drastically but had to scale it back. :D
And I'm a bit obsessed with themes like faith, madness etc thus the initial setting. I basically thought "what would it be like if some mortals basically worshiped a vampire". But, in the end, it ended up just being a more familiar setting to start in, then move onto more dangerous hunting grounds.
Had to scale the themes back, making the madness mechanic completely invisible, just a cruel trap if you make certain decisions, but then- that's life.
This game was fantastic. I really hope you place in one of the spots, as this game was great. Lots of choices and a proper ending that didn't leave me confused or wondering where it led. This is great.
It was a ton of fun. Great job!
Thank you so much ❤️ I'm so glad you enjoyed it. It means absolutely the world to me 😁 ❤️❤️❤️
I like as far as I got but the whole only have 2 chances to avoid a game over was kind of annoying
Thank you so much for your comment! Would if have been better if it wasn't there at all or if you could try more times?
Or perhaps have it allow you to do a full respec (except Clan) at that point so you can rebuild your character? I fear I've made it quite punishing if you haven't specialised into some damage at that point 🤔
It's to make it more challenging but it might be unfair and I might've overestimated how much people might want to replay it (I love replaying these type of games myself)